I just thought it would be practical for now.
![red orchestra 2 rising storm scope red orchestra 2 rising storm scope](https://insanegames.ru/assets/resourceimages/1693/red-orchestra-2-heroes-of-stalingrad-with-rising-storm-2.jpg)
#RED ORCHESTRA 2 RISING STORM SCOPE UPDATE#
I doubt I will be bothering to update it much, if the upgrades get changed. The scope has a gride on the bottom left that you can measure your enemy with and adjust your rifle. I took this list from Color, I hope you don't mind and I modified it a little. Rising Storm/Red Orchestra 2 Multiplayer.
![red orchestra 2 rising storm scope red orchestra 2 rising storm scope](https://www.hookedgamers.com/images/4808/rising_storm_for_red_orchestra_2/screenshot_pc_rising_storm_for_red_orchestra_2005.jpg)
Level 50: 4x Scope side Mount and bayonet. So yeah, for more "traditional" warfare, you have RO2.Level 50: 3.5 PU scope and High Quality Muzzle Break The VC can put down booby traps, and use parts of the map the US cant, etc.
#RED ORCHESTRA 2 RISING STORM SCOPE SERIES#
The respawning system works different for each team (US spawns at their squad leaders or helicopters if available the VC can put down static spawnpoints so the squad leaders dont need to stay in cover to serve as spawns). The direct sequel to Red Orchestra 2: Rising Storm, Rising Storm 2: Vietnam brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel. The assists (artillery etc) is unique for each team. The teams are even more different from each other: The US gets helicopters (in some maps), the VC have no vehicles. While guns between teams are mooostly similar, there are some differences (VC get RPGS while the US can get flamethrowers and grenade launchers, for example). AFAIK, teams no longer swap attacker/defender position, US will always attack some maps, and vice versa instead, the game changes your team after each round (attacked as US? Now you defend as VC) so maps are more specifically designed thinking "ah, the defenders will always have these mechanics". RS2 moves further down the "assymetrical" path. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled tactical shooter experience. While the US is generally stronger in sheer firepower (every rifleman has semi-auto by default, they get flamethrowers, they get more MGs -even if they're the piece of shit BAR), the Japanese get some more "unique" attack options: They get a class equipped with hand-held artillery (knee mortars), they cat set down booby traps, their officers get Katanas for more efficient melee, they have a mechanic for suicide charges using nades, and they get the dreaded banzai charge (where basically a huge number of them charge you into melee). Red Orchestra 2: Heroes of Stalingrad, the leading tactical multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming. There's no vehicles, and the teams are very distinct from each other: The basic US riflemen, for example, get the semi-auto Garand, while the Japanese are stuck with bolt action rifles.
![red orchestra 2 rising storm scope red orchestra 2 rising storm scope](https://www.thecdkeyhub.com/wp-content/uploads/2020/03/Red-Orchestra-2-Heroes-of-Stalingrad-With-Rising-Storm.jpg)
RS1 moves towards "assymetrical warfare" a bit. And even though Red Orchestra 2 came out in September 2011 (and to be fair, Rising Storm is much more recently, having been released in May 2013), there are still some bugs to deal with: A couple. Another difference is that RO2 includes tanks in some maps, usually one per team, though some maps have more, or only a tank for the attackers (there are tank-only maps but they're buggy to the point of being unplayable). The differences are NOT purely cosmetical (the German MGs, especially the MG42, are considered to be superior to the DPM, while the Soviet T34 tank is generally better than the German Panzer IV, for example), but still, the teams are mostly equivalent and can easily exchange defense/attack positions in a map, and they have the same assist choices (arty, scouts, etc, which the commander can call in). DPM vs M34 for MGs, PPSH vs MP40 for assault, etc). The German and Soviets have different gear, but otherwise their classes are pretty much shared, and each gun has an approximate equivalent in the opposing army (Mosin vs Mauser for the rifleman class, for example. There's some other differences besides setting, too (I'll skip RO1 since you're probably not getting that).